offense.......................61.24387% weatherless...................59.10371% balance.......................27.16429% rain..........................24.25577% sun...........................14.36560% hyperoffense..................10.16976% trickroom..................... 6.78856% monotype...................... 4.69467% sand.......................... 4.47341% multiweather.................. 4.35071% tailwind...................... 2.35940% hail.......................... 2.21860% rainoffense................... 2.00338% trickrain..................... 1.89677% tricksun...................... 1.31748% semistall..................... 1.20082% voltturn...................... 0.86491% sunoffense.................... 0.82670% sandoffense................... 0.60544% choice........................ 0.56521% monopsychic................... 0.53102% monowater..................... 0.52699% monoghost..................... 0.51291% monoice....................... 0.37211% monoelectric.................. 0.34999% monosteel..................... 0.32987% monobug....................... 0.30373% monodragon.................... 0.26953% monodark...................... 0.25746% mononormal.................... 0.23131% stall......................... 0.22126% monofairy..................... 0.19511% trickhail..................... 0.18103% monofire...................... 0.17499% monofighting.................. 0.16494% monorock...................... 0.15890% monograss..................... 0.11465% hailoffense................... 0.10661% batonpass..................... 0.10459% monopoison.................... 0.10057% tricksand..................... 0.07442% monoflying.................... 0.07241% gravity....................... 0.04425% monoground.................... 0.03017% dragmag....................... 0.02816% sandstall..................... 0.02213% swagplay...................... 0.02213% allweather.................... 0.01006% hailstall..................... 0.00805% trapper....................... 0.00402% sunstall...................... 0.00201% rainstall..................... 0.00201% Stalliness (mean: -0.294) -1.5|#### |####### -1.0|############## |######################## -0.5|########################### |############################## 0.0|########################### |################### +0.5|########## |##### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.58%