offense.......................62.19815% weatherless...................55.09456% rain..........................28.13075% balance.......................26.62013% sun...........................15.73076% hyperoffense.................. 9.96660% trickroom..................... 8.20674% multiweather.................. 4.80367% sand.......................... 3.99259% monotype...................... 3.65286% trickrain..................... 2.60673% tailwind...................... 2.51411% rainoffense................... 2.27503% hail.......................... 1.93612% tricksun...................... 1.68098% semistall..................... 1.08496% sunoffense.................... 0.83373% voltturn...................... 0.75306% choice........................ 0.57573% sandoffense................... 0.47597% monoghost..................... 0.45612% monopsychic................... 0.41365% monowater..................... 0.40396% monoice....................... 0.31134% monobug....................... 0.25665% monoelectric.................. 0.24827% monodark...................... 0.23982% trickhail..................... 0.22145% monodragon.................... 0.21946% monosteel..................... 0.19117% monofighting.................. 0.17197% monofairy..................... 0.16169% monofire...................... 0.15801% stall......................... 0.13017% hailoffense................... 0.10044% monograss..................... 0.09854% mononormal.................... 0.08638% monopoison.................... 0.08532% batonpass..................... 0.08292% tricksand..................... 0.07660% monorock...................... 0.07272% monoflying.................... 0.05027% gravity....................... 0.04514% dragmag....................... 0.02955% monoground.................... 0.02762% allweather.................... 0.01799% swagplay...................... 0.01737% sandstall..................... 0.01578% trapper....................... 0.00366% sunstall...................... 0.00136% hailstall..................... 0.00056% rainstall..................... 0.00011% Stalliness (mean: -0.301) -1.5|### |####### -1.0|############## |######################## -0.5|########################### |############################## 0.0|########################## |################## +0.5|######### |#### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%