offense.......................66.11739% rain..........................45.73584% weatherless...................38.77916% balance.......................24.03089% sun...........................19.96822% trickroom.....................15.30036% hyperoffense.................. 9.14093% multiweather.................. 7.36005% trickrain..................... 7.22115% tricksun...................... 3.71605% rainoffense................... 3.65033% tailwind...................... 2.50619% sand.......................... 2.33235% monotype...................... 0.84901% semistall..................... 0.70265% hail.......................... 0.70007% choice........................ 0.48093% sunoffense.................... 0.47870% voltturn...................... 0.43943% trickhail..................... 0.28939% monopsychic................... 0.28818% monofighting.................. 0.20548% sandoffense................... 0.17837% monofire...................... 0.07792% gravity....................... 0.05887% allweather.................... 0.05028% monoghost..................... 0.05008% monowater..................... 0.04615% hailoffense................... 0.04174% dragmag....................... 0.03589% monoice....................... 0.03352% monodark...................... 0.03199% monosteel..................... 0.02896% tricksand..................... 0.02630% monofairy..................... 0.02291% monodragon.................... 0.01742% monoelectric.................. 0.01106% monograss..................... 0.00912% monopoison.................... 0.00872% stall......................... 0.00815% monoflying.................... 0.00591% mononormal.................... 0.00561% monobug....................... 0.00519% batonpass..................... 0.00264% monoground.................... 0.00077% monorock...................... 0.00002% rainstall..................... 0.00001% hailstall..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.301) -1.5|## |###### -1.0|######### |################### -0.5|###################### |############################## 0.0|########################### |################ +0.5|###### |## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.71%