offense.......................71.62498% rain..........................59.16409% weatherless...................26.89537% trickroom.....................26.87806% balance.......................21.41612% sun...........................20.37590% trickrain.....................15.97536% multiweather.................. 6.98101% tricksun...................... 6.91436% hyperoffense.................. 6.87207% rainoffense................... 3.41869% tailwind...................... 2.85428% choice........................ 0.60592% sand.......................... 0.40530% monotype...................... 0.32073% sunoffense.................... 0.31155% monopsychic................... 0.21429% voltturn...................... 0.17326% hail.......................... 0.16365% trickhail..................... 0.09572% semistall..................... 0.08619% monofighting.................. 0.08153% gravity....................... 0.04729% sandoffense................... 0.02980% monofairy..................... 0.00838% allweather.................... 0.00759% monosteel..................... 0.00735% dragmag....................... 0.00615% hailoffense................... 0.00546% tricksand..................... 0.00409% monodragon.................... 0.00208% monoice....................... 0.00203% monoghost..................... 0.00114% monowater..................... 0.00103% monopoison.................... 0.00078% monoflying.................... 0.00070% stall......................... 0.00064% monograss..................... 0.00051% monoelectric.................. 0.00042% monofire...................... 0.00034% monodark...................... 0.00013% batonpass..................... 0.00004% mononormal.................... 0.00001% monorock...................... 0.00000% rainstall..................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.293) -1.5|# |#### -1.0|#### |############### -0.5|#################### |############################## 0.0|######################## |############## +0.5|#### | +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 0.86%