offense.......................58.45679% weatherless...................53.63213% balance.......................34.10032% sand..........................15.21126% rain..........................12.70680% hail..........................11.48225% sun........................... 8.89923% hyperoffense.................. 6.16778% trickroom..................... 5.16530% monotype...................... 4.94033% monoice....................... 4.65719% tailwind...................... 3.41799% multiweather.................. 1.93166% tricksand..................... 1.30194% voltturn...................... 1.05040% sunoffense.................... 0.98451% semistall..................... 0.70858% choice........................ 0.61903% gravity....................... 0.58512% stall......................... 0.56653% rainstall..................... 0.49805% sandoffense................... 0.12910% monoelectric.................. 0.10265% rainoffense................... 0.08399% monowater..................... 0.06896% monosteel..................... 0.06883% monopoison.................... 0.04106% hailoffense................... 0.02266% sandstall..................... 0.02218% tricksun...................... 0.01904% batonpass..................... 0.00838% trickrain..................... 0.00095% dragmag....................... 0.00084% monobug....................... 0.00069% mononormal.................... 0.00039% monodark...................... 0.00035% monofire...................... 0.00021% monorock...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.187) -1.5|# |#### -1.0|############ |################# -0.5|############################ |############################## 0.0|########################## |######################## +0.5|############### |###### +1.0|## |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%