offense.......................50.35621% balance.......................45.68962% weatherless...................39.63078% sand..........................19.56456% rain..........................16.36474% hail..........................15.69608% sun...........................12.40858% monotype...................... 8.40879% monoice....................... 8.37293% trickroom..................... 4.25561% tailwind...................... 4.01564% multiweather.................. 3.66474% hyperoffense.................. 3.36238% tricksand..................... 2.61188% sunoffense.................... 2.18650% semistall..................... 0.49985% gravity....................... 0.31949% voltturn...................... 0.28545% choice........................ 0.10566% stall......................... 0.09194% rainstall..................... 0.09187% sandoffense................... 0.05446% monosteel..................... 0.02371% monopoison.................... 0.00611% monowater..................... 0.00490% rainoffense................... 0.00469% monoelectric.................. 0.00112% hailoffense................... 0.00100% monobug....................... 0.00001% sandstall..................... 0.00001% mononormal.................... 0.00001% monofire...................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% batonpass..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.077) -1.5| |# -1.0|##### |######### -0.5|########## |############### 0.0|############################## |######################## +0.5|############ |# +1.0| |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.91%