weatherless...................70.55346% offense.......................49.77851% hyperoffense..................22.01790% balance.......................21.59319% sand..........................20.00022% rain.......................... 7.13778% sun........................... 3.63463% voltturn...................... 3.37575% semistall..................... 3.32022% stall......................... 3.29018% multiweather.................. 2.88531% hail.......................... 1.55923% sandstall..................... 1.55207% monotype...................... 1.50646% sandoffense................... 1.35490% trickroom..................... 1.26888% monodragon.................... 1.21252% rainoffense................... 0.96651% hailoffense................... 0.40384% batonpass..................... 0.31730% sunoffense.................... 0.31228% monopsychic................... 0.09108% tailwind...................... 0.06778% monoflying.................... 0.04758% tricksand..................... 0.04502% monoghost..................... 0.04203% monoground.................... 0.03461% tricksun...................... 0.02489% monofairy..................... 0.02126% trapper....................... 0.02037% monofire...................... 0.01264% dragmag....................... 0.01192% monowater..................... 0.01191% monoelectric.................. 0.00870% monopoison.................... 0.00741% monodark...................... 0.00704% trickrain..................... 0.00552% sunstall...................... 0.00458% monograss..................... 0.00281% mononormal.................... 0.00281% monobug....................... 0.00266% hailstall..................... 0.00189% monosteel..................... 0.00140% monorock...................... 0.00140% Stalliness (mean: -0.356) -2.0|# |### -1.5|######### |###################### -1.0|############################ |############################## -0.5|############################## |########################## 0.0|##################### |################# +0.5|######## |####### +1.0|##### |### +1.5|### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.46%