weatherless...................88.44957% offense.......................53.62217% hyperoffense..................32.33239% balance.......................13.22355% voltturn...................... 4.71410% sun........................... 4.40002% hail.......................... 4.31196% monotype...................... 2.28954% sand.......................... 1.91969% hailoffense................... 1.50288% sunoffense.................... 1.27979% trickroom..................... 1.20935% rain.......................... 1.10955% semistall..................... 0.70154% rainoffense................... 0.43149% monobug....................... 0.41094% mononormal.................... 0.37865% choice........................ 0.33169% monowater..................... 0.27298% monodragon.................... 0.18492% multiweather.................. 0.18199% monorock...................... 0.17025% tailwind...................... 0.16438% sandoffense................... 0.14677% monofire...................... 0.14383% monoghost..................... 0.12622% stall......................... 0.12035% monoice....................... 0.11741% monograss..................... 0.09687% monopsychic................... 0.09393% sandstall..................... 0.08806% monopoison.................... 0.08219% monofighting.................. 0.07925% monoground.................... 0.07338% monosteel..................... 0.04990% monofairy..................... 0.04990% monodark...................... 0.04696% dragmag....................... 0.03816% trapper....................... 0.03816% monoflying.................... 0.01174% monoelectric.................. 0.01174% Stalliness (mean: -0.701) -2.5|# |# -2.0|### |####### -1.5|############ |###################### -1.0|############################ |############################ -0.5|############################## |#################### 0.0|################ |######### +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%