weatherless...................88.93253% offense.......................54.41245% hyperoffense..................30.39320% balance.......................14.30788% voltturn...................... 5.50303% sun........................... 4.74227% hail.......................... 3.85849% monotype...................... 1.89008% sand.......................... 1.74024% trickroom..................... 1.51119% hailoffense................... 1.34858% sunoffense.................... 1.19231% rain.......................... 0.89790% semistall..................... 0.76226% monobug....................... 0.35321% rainoffense................... 0.30587% choice........................ 0.28844% mononormal.................... 0.28350% monowater..................... 0.26063% multiweather.................. 0.16273% monorock...................... 0.16260% tailwind...................... 0.15285% monodragon.................... 0.13552% stall......................... 0.12422% sandoffense................... 0.10365% monoghost..................... 0.10002% monofire...................... 0.09426% monoice....................... 0.09398% sandstall..................... 0.09296% monofighting.................. 0.07920% monoground.................... 0.06743% monograss..................... 0.06578% monopsychic................... 0.06575% monopoison.................... 0.05535% monodark...................... 0.05509% monosteel..................... 0.04718% trapper....................... 0.04569% dragmag....................... 0.04030% monofairy..................... 0.02386% monoelectric.................. 0.00637% monoflying.................... 0.00539% Stalliness (mean: -0.668) -2.5|# |# -2.0|## |###### -1.5|########### |################### -1.0|########################## |########################## -0.5|############################## |#################### 0.0|################# |######## +0.5|###### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%