weatherless...................89.95158% offense.......................53.72205% hyperoffense..................23.77654% balance.......................21.81405% voltturn...................... 8.26187% sun........................... 6.76416% trickroom..................... 2.56563% hail.......................... 2.31442% hailoffense................... 1.24188% sand.......................... 0.76619% sunoffense.................... 0.67246% semistall..................... 0.65157% monotype...................... 0.40695% rain.......................... 0.25391% choice........................ 0.13794% monofighting.................. 0.13727% monowater..................... 0.11041% tailwind...................... 0.07666% trapper....................... 0.07484% dragmag....................... 0.06018% multiweather.................. 0.05026% monorock...................... 0.04148% monodark...................... 0.04096% monopoison.................... 0.03608% stall......................... 0.03579% rainoffense................... 0.02434% sandstall..................... 0.01976% monoice....................... 0.01322% monoground.................... 0.01102% mononormal.................... 0.00986% monopsychic................... 0.00459% sandoffense................... 0.00379% monobug....................... 0.00135% monodragon.................... 0.00030% monoghost..................... 0.00025% monofairy..................... 0.00011% monofire...................... 0.00009% monoelectric.................. 0.00003% monoflying.................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.536) -2.5| |# -2.0|# |##### -1.5|##### |########### -1.0|################ |################# -0.5|############################## |################ 0.0|#################### |####### +0.5|######### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.72%