weatherless...................90.20129% offense.......................47.86820% balance.......................34.29328% hyperoffense..................17.29206% sun........................... 8.85320% voltturn...................... 8.35622% hail.......................... 0.67496% semistall..................... 0.54645% sunoffense.................... 0.50844% monotype...................... 0.40180% hailoffense................... 0.39597% monofighting.................. 0.33527% sand.......................... 0.16703% dragmag....................... 0.15004% rain.......................... 0.11066% trickroom..................... 0.08508% tailwind...................... 0.03685% choice........................ 0.02932% monodark...................... 0.02774% monorock...................... 0.02293% monopoison.................... 0.01388% trapper....................... 0.00772% multiweather.................. 0.00715% rainoffense................... 0.00146% mononormal.................... 0.00077% monoice....................... 0.00071% monopsychic................... 0.00045% sandoffense................... 0.00013% monodragon.................... 0.00002% monowater..................... 0.00001% monobug....................... 0.00001% stall......................... 0.00001% sandstall..................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.387) -2.5| | -2.0|## |#### -1.5|###### |########### -1.0|######## |###################### -0.5|##################### |################## 0.0|############################## |########### +0.5|#################### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.64%