weatherless...................86.07233% offense.......................44.87473% balance.......................33.64732% semistall.....................10.31125% hyperoffense.................. 9.59869% voltturn...................... 7.45187% sand.......................... 5.51530% trickroom..................... 4.94585% sun........................... 4.06916% rain.......................... 3.28843% hail.......................... 1.88507% stall......................... 1.56802% multiweather.................. 0.83030% sunoffense.................... 0.19727% monotype...................... 0.15698% sandoffense................... 0.11874% rainoffense................... 0.10327% monowater..................... 0.07928% monopsychic................... 0.01973% monodragon.................... 0.01908% monoghost..................... 0.01839% monoice....................... 0.01555% monoground.................... 0.01288% sandstall..................... 0.01180% monoflying.................... 0.00464% monograss..................... 0.00441% tricksun...................... 0.00382% mononormal.................... 0.00129% monofire...................... 0.00035% choice........................ 0.00027% hailoffense................... 0.00020% monofairy..................... 0.00011% rainstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.031) |## -1.5|## |########### -1.0|################# |######################## -0.5|######################## |########################### 0.0|###################### |############################## +0.5|################# |########## +1.0|############################ |##### +1.5|# |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%