weatherless...................89.01561% offense.......................45.63159% balance.......................27.31759% hyperoffense..................20.53488% sand.......................... 7.39629% voltturn...................... 6.16913% semistall..................... 3.56809% stall......................... 2.94785% monotype...................... 2.63439% hail.......................... 2.52768% sandstall..................... 2.01414% trickroom..................... 1.46058% rain.......................... 1.10044% choice........................ 0.69361% multiweather.................. 0.68694% sun........................... 0.64693% monobug....................... 0.33347% monoice....................... 0.29345% monofighting.................. 0.28678% mononormal.................... 0.27344% hailoffense................... 0.26677% monoghost..................... 0.23343% monopoison.................... 0.22009% monoflying.................... 0.20008% monorock...................... 0.18674% monoelectric.................. 0.16006% sandoffense................... 0.14673% rainoffense................... 0.13339% monodragon.................... 0.12672% trickhail..................... 0.12005% monograss..................... 0.10004% monopsychic................... 0.08670% monodark...................... 0.08670% monowater..................... 0.08003% tailwind...................... 0.08003% dragmag....................... 0.07336% monofire...................... 0.07336% trapper....................... 0.06002% monofairy..................... 0.05335% monosteel..................... 0.03335% sunoffense.................... 0.03335% monoground.................... 0.02668% hailstall..................... 0.02001% gravity....................... 0.00667% Stalliness (mean: -0.275) |## -2.0|# |### -1.5|############### |############### -1.0|######################## |########################## -0.5|######################### |############################ 0.0|############################## |###################### +0.5|################ |######### +1.0|###### |##### +1.5|# |# +2.0| | +2.5|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%