weatherless...................88.10633% offense.......................43.17866% balance.......................28.44328% hyperoffense..................20.47388% sand.......................... 8.34435% voltturn...................... 7.05527% semistall..................... 4.20454% stall......................... 3.69964% sandstall..................... 2.65159% hail.......................... 2.52725% monotype...................... 2.06943% trickroom..................... 1.44714% rain.......................... 1.17167% multiweather.................. 0.76519% sun........................... 0.61559% choice........................ 0.60824% monobug....................... 0.31126% hailoffense................... 0.29439% monoice....................... 0.26192% monoghost..................... 0.24498% mononormal.................... 0.19452% monofighting.................. 0.16590% monopoison.................... 0.16530% monoflying.................... 0.14178% monorock...................... 0.13471% rainoffense................... 0.12942% monoelectric.................. 0.12290% sandoffense................... 0.10892% monodragon.................... 0.10694% trickhail..................... 0.09023% trapper....................... 0.08790% tailwind...................... 0.07417% monopsychic................... 0.06866% monodark...................... 0.06624% dragmag....................... 0.05610% monowater..................... 0.05579% sunoffense.................... 0.05230% monograss..................... 0.04861% monofire...................... 0.04644% monofairy..................... 0.04396% monosteel..................... 0.01960% hailstall..................... 0.01729% gravity....................... 0.00477% monoground.................... 0.00423% Stalliness (mean: -0.232) |## -2.0|# |### -1.5|################ |############### -1.0|####################### |######################### -0.5|####################### |########################### 0.0|############################## |####################### +0.5|################# |########## +1.0|###### |###### +1.5|## |# +2.0| | +2.5|##### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%