weatherless...................83.79665% offense.......................29.05817% balance.......................28.24677% hyperoffense..................20.91098% sand..........................14.70144% semistall.....................13.02293% voltturn......................12.77616% stall......................... 8.76115% sandstall..................... 7.27364% hail.......................... 1.17447% trickroom..................... 0.99234% monotype...................... 0.63066% hailoffense................... 0.38282% sun........................... 0.29356% monobug....................... 0.22884% monoice....................... 0.16244% dragmag....................... 0.10741% rain.......................... 0.09627% choice........................ 0.09106% monoghost..................... 0.08333% trapper....................... 0.08026% monodragon.................... 0.06350% multiweather.................. 0.06238% monorock...................... 0.04074% sunoffense.................... 0.03965% monopoison.................... 0.02593% rainoffense................... 0.02261% monopsychic................... 0.01317% mononormal.................... 0.00652% monoflying.................... 0.00551% monograss..................... 0.00039% monofighting.................. 0.00029% monosteel..................... 0.00020% sandoffense................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.063) |##### -2.0|### |### -1.5|############################## |############## -1.0|################# |#################### -0.5|################ |########################## 0.0|########################### |############################# +0.5|##################### |############# +1.0|########### |############################# +1.5|##### |#### +2.0| | +2.5|######### |########## +3.0| more negative = more offensive, more positive = more stall one # = 0.34%