weatherless...................80.80334% balance.......................28.18928% offense.......................26.16127% hyperoffense..................19.83250% sand..........................18.75266% stall.........................16.70649% sandstall.....................14.54271% semistall..................... 9.11046% voltturn...................... 4.64869% trickroom..................... 0.66349% hail.......................... 0.38053% hailoffense................... 0.25918% monotype...................... 0.14120% monobug....................... 0.08646% dragmag....................... 0.06197% sun........................... 0.05741% trapper....................... 0.04246% choice........................ 0.03078% monorock...................... 0.01735% monoghost..................... 0.01418% monoice....................... 0.01223% monodragon.................... 0.00923% rain.......................... 0.00785% rainoffense................... 0.00535% sunoffense.................... 0.00181% multiweather.................. 0.00177% mononormal.................... 0.00085% monopoison.................... 0.00073% monopsychic................... 0.00011% monoflying.................... 0.00007% monograss..................... 0.00001% monosteel..................... 0.00001% monofighting.................. 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.237) |## -2.0|# |# -1.5|############################## |######## -1.0|########## |################ -0.5|##### |################ 0.0|################ |############################## +0.5|############ |### +1.0|############# |################## +1.5|# |####### +2.0| | +2.5|################## |########### +3.0| more negative = more offensive, more positive = more stall one # = 0.45%