weatherless...................74.71425% offense.......................41.09697% balance.......................36.67023% hyperoffense..................13.64029% voltturn......................13.09100% sand..........................11.37966% rain.......................... 8.60862% semistall..................... 5.74296% hail.......................... 2.94966% sun........................... 2.93704% stall......................... 2.84956% monotype...................... 1.61370% choice........................ 1.61170% trickroom..................... 1.32991% sandstall..................... 0.59000% rainoffense................... 0.55918% multiweather.................. 0.54846% sandoffense................... 0.51703% hailoffense................... 0.44852% sunoffense.................... 0.33236% monowater..................... 0.16580% monoice....................... 0.15928% monodragon.................... 0.15031% dragmag....................... 0.14508% monobug....................... 0.12939% monosteel..................... 0.12067% monoflying.................... 0.11015% monofire...................... 0.10985% monodark...................... 0.10898% monoghost..................... 0.10103% monoelectric.................. 0.08815% monopsychic................... 0.08559% monofairy..................... 0.08123% tailwind...................... 0.07313% monograss..................... 0.07010% monofighting.................. 0.06990% monopoison.................... 0.06636% monorock...................... 0.06005% mononormal.................... 0.05605% monoground.................... 0.04672% gravity....................... 0.04651% rainstall..................... 0.04405% tricksun...................... 0.04272% tricksand..................... 0.03067% hailstall..................... 0.01508% trickrain..................... 0.01113% trapper....................... 0.00877% sunstall...................... 0.00872% allweather.................... 0.00482% trickhail..................... 0.00390% Stalliness (mean: -0.076) |# -2.0|### |#### -1.5|####### |########### -1.0|############### |#################### -0.5|######################### |############################## 0.0|############################## |########################### +0.5|##################### |################## +1.0|############ |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%