weatherless...................72.30532% balance.......................34.03791% sand..........................19.67817% offense.......................19.33632% semistall.....................16.52882% stall.........................16.24492% hyperoffense..................13.85204% voltturn......................11.08317% rain.......................... 6.40723% sandstall..................... 4.29326% choice........................ 1.66109% hail.......................... 1.31403% sun........................... 0.62408% trickroom..................... 0.37858% multiweather.................. 0.32880% dragmag....................... 0.28974% hailoffense................... 0.20944% rainoffense................... 0.20650% sandoffense................... 0.10058% monotype...................... 0.04359% gravity....................... 0.01792% sunoffense.................... 0.01667% monodragon.................... 0.00923% rainstall..................... 0.00719% monosteel..................... 0.00673% monofire...................... 0.00537% monoelectric.................. 0.00524% monoice....................... 0.00498% tricksun...................... 0.00433% tricksand..................... 0.00299% monobug....................... 0.00295% tailwind...................... 0.00265% monoghost..................... 0.00209% monofairy..................... 0.00189% monoground.................... 0.00183% trickrain..................... 0.00145% monoflying.................... 0.00137% hailstall..................... 0.00104% monowater..................... 0.00089% monograss..................... 0.00055% monopoison.................... 0.00041% sunstall...................... 0.00024% monodark...................... 0.00023% monopsychic................... 0.00020% mononormal.................... 0.00013% monofighting.................. 0.00006% monorock...................... 0.00004% trapper....................... 0.00003% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.468) |## -2.0|######### |########## -1.5|####### |##### -1.0|##### |####### -0.5|########## |################ 0.0|#################### |################### +0.5|############# |############################## +1.0|############################## |############## +1.5|############## |##### +2.0|######## |#### +2.5|########## |#### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.40%