weatherless...................62.78719% balance.......................36.93960% offense.......................33.21724% voltturn......................17.77374% rain..........................17.77324% semistall.....................14.15954% sand..........................13.30231% hyperoffense..................10.27624% stall......................... 5.40738% sun........................... 4.90353% choice........................ 4.30269% sandstall..................... 2.39477% hail.......................... 1.62297% trickroom..................... 1.19752% multiweather.................. 0.38465% sandoffense................... 0.24467% rainoffense................... 0.21393% sunoffense.................... 0.10061% tailwind...................... 0.04473% monotype...................... 0.03923% monopsychic................... 0.02145% tricksun...................... 0.01295% hailoffense................... 0.00963% monobug....................... 0.00625% monosteel..................... 0.00425% monofairy..................... 0.00170% monoelectric.................. 0.00165% monofire...................... 0.00141% monodragon.................... 0.00113% gravity....................... 0.00110% rainstall..................... 0.00098% monopoison.................... 0.00073% monograss..................... 0.00040% monoghost..................... 0.00020% mononormal.................... 0.00004% monofighting.................. 0.00004% allweather.................... 0.00001% monowater..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.149) |# -2.0| |######## -1.5|### |##### -1.0|############ |############ -0.5|######### |############################## 0.0|############################## |################ +0.5|########################## |########## +1.0|######################## |##### +1.5|######### | +2.0|######### | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%