weatherless...................94.31760% offense.......................40.78545% balance.......................39.74583% hyperoffense.................. 9.08710% semistall..................... 6.29051% stall......................... 4.09111% rain.......................... 3.55218% trickroom..................... 2.18120% voltturn...................... 2.01915% sand.......................... 1.44017% monotype...................... 1.35460% rainoffense................... 1.13794% sun........................... 0.36596% choice........................ 0.36596% hail.......................... 0.34047% monoelectric.................. 0.30042% monobug....................... 0.16204% monorock...................... 0.16204% monoghost..................... 0.13473% mononormal.................... 0.13473% monowater..................... 0.10924% monoice....................... 0.10378% monograss..................... 0.09650% monopsychic................... 0.07829% monoflying.................... 0.07465% sandstall..................... 0.06919% monofighting.................. 0.06372% monosteel..................... 0.04188% monopoison.................... 0.04006% monodragon.................... 0.04006% sunoffense.................... 0.03459% monofairy..................... 0.03459% sandoffense................... 0.03277% monoground.................... 0.02913% rainstall..................... 0.02731% dragmag....................... 0.02549% monofire...................... 0.02003% multiweather.................. 0.01639% monodark...................... 0.01092% hailoffense................... 0.01092% gravity....................... 0.00728% hailstall..................... 0.00728% trapper....................... 0.00546% tricksand..................... 0.00364% tailwind...................... 0.00182% trickhail..................... 0.00182% Stalliness (mean: 0.052) -2.0|# |## -1.5|#### |####### -1.0|############ |############### -0.5|######################## |############################## 0.0|############################# |############################ +0.5|###################### |################ +1.0|########### |###### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.45%