weatherless...................94.37422% balance.......................40.36126% offense.......................39.71663% hyperoffense.................. 9.05706% semistall..................... 6.50985% stall......................... 4.35520% rain.......................... 3.74184% trickroom..................... 2.43444% voltturn...................... 2.25566% rainoffense................... 1.38743% sand.......................... 1.30805% monotype...................... 1.09938% choice........................ 0.37743% sun........................... 0.33328% monoelectric.................. 0.28069% hail.......................... 0.25550% monoghost..................... 0.14180% monobug....................... 0.10954% mononormal.................... 0.10700% monorock...................... 0.09672% monoice....................... 0.08486% monowater..................... 0.08140% monograss..................... 0.07678% sandstall..................... 0.07226% monopsychic................... 0.05036% monoflying.................... 0.04863% monopoison.................... 0.04681% sunoffense.................... 0.03671% monosteel..................... 0.03083% monofighting.................. 0.02989% dragmag....................... 0.02794% monodragon.................... 0.02623% rainstall..................... 0.02599% monoground.................... 0.02364% monofairy..................... 0.02109% sandoffense................... 0.01566% monofire...................... 0.01302% multiweather.................. 0.01290% hailoffense................... 0.01039% gravity....................... 0.00846% monodark...................... 0.00649% hailstall..................... 0.00486% trapper....................... 0.00341% tricksand..................... 0.00243% tailwind...................... 0.00047% trickhail..................... 0.00035% Stalliness (mean: 0.075) -2.0|# |## -1.5|#### |####### -1.0|########### |############## -0.5|####################### |############################## 0.0|############################# |############################ +0.5|####################### |################# +1.0|############ |###### +1.5|#### |## +2.0|## |# +2.5|# | +3.0|# | +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%