weatherless...................93.40239% balance.......................38.16472% offense.......................37.16287% hyperoffense..................11.10324% semistall..................... 7.81251% rain.......................... 5.79879% stall......................... 5.75666% trickroom..................... 4.83183% rainoffense................... 4.10124% voltturn...................... 3.36682% monotype...................... 0.67438% choice........................ 0.60305% sand.......................... 0.57406% monoelectric.................. 0.32119% sun........................... 0.17261% monopoison.................... 0.13769% monowater..................... 0.07026% hail.......................... 0.05215% monoice....................... 0.05105% monoghost..................... 0.04156% rainstall..................... 0.03523% mononormal.................... 0.02776% sandstall..................... 0.01916% monosteel..................... 0.01813% dragmag....................... 0.01374% gravity....................... 0.00677% sunoffense.................... 0.00597% monograss..................... 0.00509% monodragon.................... 0.00220% monorock...................... 0.00089% monobug....................... 0.00080% trapper....................... 0.00066% monofairy..................... 0.00037% monofighting.................. 0.00011% sandoffense................... 0.00005% tailwind...................... 0.00004% monoflying.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.098) -2.0|# |### -1.5|###### |########### -1.0|########## |################# -0.5|######################## |########################## 0.0|############################## |############################ +0.5|##################### |################## +1.0|############## |###### +1.5|##### |## +2.0|### |## +2.5|## | +3.0| | +3.5|## more negative = more offensive, more positive = more stall one # = 0.43%