weatherless...................95.99074% balance.......................39.49655% offense.......................36.54416% stall.........................10.00629% voltturn...................... 8.49167% hyperoffense.................. 7.74510% semistall..................... 6.20790% rain.......................... 3.39362% rainoffense................... 2.44745% trickroom..................... 2.03872% sand.......................... 0.40423% choice........................ 0.33012% monotype...................... 0.22226% sun........................... 0.16066% monowater..................... 0.09614% hail.......................... 0.05074% monoice....................... 0.05070% monoelectric.................. 0.04617% sandstall..................... 0.04033% monoghost..................... 0.01508% monosteel..................... 0.00896% mononormal.................... 0.00428% rainstall..................... 0.00293% monopoison.................... 0.00106% gravity....................... 0.00043% dragmag....................... 0.00029% sunoffense.................... 0.00022% monodragon.................... 0.00011% monorock...................... 0.00004% monobug....................... 0.00003% monograss..................... 0.00002% monofairy..................... 0.00001% trapper....................... 0.00001% monofighting.................. 0.00000% sandoffense................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.237) -2.0|# |# -1.5|## |##### -1.0|##### |############# -0.5|############## |##################### 0.0|############################## |#################### +0.5|############### |############# +1.0|######## |### +1.5|### |# +2.0|## |### +2.5|###### | +3.0|## |# +3.5|## more negative = more offensive, more positive = more stall one # = 0.59%