weatherless...................81.67077% offense.......................52.38198% balance.......................28.99457% hyperoffense..................15.39922% sun........................... 8.74396% rain.......................... 5.73217% voltturn...................... 3.82678% hail.......................... 3.24679% trickroom..................... 2.57562% semistall..................... 2.32464% sunoffense.................... 1.62339% choice........................ 1.58767% monotype...................... 1.17501% sand.......................... 0.96539% stall......................... 0.89959% hailoffense................... 0.37694% rainoffense................... 0.37318% multiweather.................. 0.34404% tricksun...................... 0.28294% monoice....................... 0.24534% monofighting.................. 0.17578% monowater..................... 0.16356% tailwind...................... 0.14100% gravity....................... 0.09306% monopsychic................... 0.08272% monoghost..................... 0.08272% monopoison.................... 0.07426% monofairy..................... 0.07332% sandoffense................... 0.06674% mononormal.................... 0.06110% monoground.................... 0.05734% monobug....................... 0.05264% monofire...................... 0.03760% monodark...................... 0.03572% monoflying.................... 0.03478% monorock...................... 0.03290% dragmag....................... 0.02632% sandstall..................... 0.02538% monoelectric.................. 0.01974% tricksand..................... 0.01692% monosteel..................... 0.01504% monograss..................... 0.01316% monodragon.................... 0.01222% hailstall..................... 0.00940% trickhail..................... 0.00846% rainstall..................... 0.00752% sunstall...................... 0.00470% trickrain..................... 0.00376% swagplay...................... 0.00188% Stalliness (mean: -0.299) -2.0|## |### -1.5|###### |############ -1.0|################## |##################### -0.5|############################# |############################## 0.0|######################## |#################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%