weatherless...................85.29206% offense.......................40.53914% balance.......................38.40083% hyperoffense..................15.11586% sun........................... 7.45137% voltturn...................... 5.09553% rain.......................... 4.26970% semistall..................... 3.85219% trickroom..................... 3.26497% hail.......................... 2.50435% choice........................ 2.27604% stall......................... 2.09198% sunoffense.................... 1.85993% sand.......................... 0.54846% tricksun...................... 0.50304% hailoffense................... 0.29413% monotype...................... 0.27875% rainoffense................... 0.13807% monofairy..................... 0.12978% tailwind...................... 0.12741% monoice....................... 0.10707% multiweather.................. 0.06593% sandstall..................... 0.05923% monoghost..................... 0.02036% monodragon.................... 0.00593% sandoffense................... 0.00533% mononormal.................... 0.00394% monopsychic................... 0.00383% tricksand..................... 0.00210% monowater..................... 0.00206% monoground.................... 0.00206% dragmag....................... 0.00121% monofighting.................. 0.00107% monoelectric.................. 0.00103% monodark...................... 0.00071% monobug....................... 0.00066% sunstall...................... 0.00063% rainstall..................... 0.00021% monoflying.................... 0.00019% monosteel..................... 0.00018% monopoison.................... 0.00017% trickhail..................... 0.00011% monorock...................... 0.00004% hailstall..................... 0.00002% monograss..................... 0.00002% monofire...................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.152) -2.0|### |##### -1.5|###### |############ -1.0|################ |################# -0.5|######################## |############################# 0.0|######################### |############################## +0.5|############################ |############ +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%