weatherless...................92.00117% balance.......................48.69638% offense.......................30.68510% hyperoffense..................11.01176% voltturn...................... 7.73459% semistall..................... 6.64259% sun........................... 3.86376% choice........................ 3.77334% stall......................... 2.96417% rain.......................... 2.51294% trickroom..................... 2.18580% hail.......................... 0.82498% sand.......................... 0.81453% sunoffense.................... 0.73620% tricksun...................... 0.32744% hailoffense................... 0.13467% monotype...................... 0.07523% tailwind...................... 0.05838% monoice....................... 0.04472% rainoffense................... 0.04173% sandstall..................... 0.03105% monofairy..................... 0.02108% multiweather.................. 0.01739% monoghost..................... 0.00756% sandoffense................... 0.00067% mononormal.................... 0.00059% tricksand..................... 0.00043% monowater..................... 0.00038% monopsychic................... 0.00035% monodragon.................... 0.00033% monobug....................... 0.00008% monoelectric.................. 0.00007% dragmag....................... 0.00006% monoground.................... 0.00003% monosteel..................... 0.00002% monofighting.................. 0.00002% rainstall..................... 0.00002% monodark...................... 0.00002% monopoison.................... 0.00001% trickhail..................... 0.00001% monoflying.................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% monofire...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.071) -2.0|## |### -1.5|## |###### -1.0|####### |###### -0.5|######## |################ 0.0|################# |################## +0.5|############################## |############# +1.0|### |###### +1.5|## | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.70%