weatherless...................61.09930% offense.......................46.26660% balance.......................31.04158% rain..........................23.15572% hyperoffense..................16.30799% sun...........................15.20507% voltturn...................... 9.44938% semistall..................... 4.34292% multiweather.................. 4.01310% rainoffense................... 3.54791% sand.......................... 3.25189% trickroom..................... 2.95378% choice........................ 2.33780% stall......................... 2.04091% sunoffense.................... 1.80048% hail.......................... 1.37254% tricksun...................... 1.10595% monotype...................... 0.86707% dragmag....................... 0.58611% trickrain..................... 0.26531% sandoffense................... 0.18413% monosteel..................... 0.13894% monowater..................... 0.11035% hailoffense................... 0.10969% rainstall..................... 0.10220% monofire...................... 0.09343% monoice....................... 0.08659% monodragon.................... 0.07954% mononormal.................... 0.05816% tailwind...................... 0.05509% sandstall..................... 0.04751% monoghost..................... 0.04671% monoelectric.................. 0.04426% monoflying.................... 0.04188% sunstall...................... 0.04059% monopoison.................... 0.03886% monofighting.................. 0.03872% monodark...................... 0.03825% monobug....................... 0.03678% monopsychic................... 0.03497% monoground.................... 0.03278% monograss..................... 0.02407% hailstall..................... 0.01770% monorock...................... 0.01701% monofairy..................... 0.01312% gravity....................... 0.01266% trickhail..................... 0.00889% tricksand..................... 0.00454% Stalliness (mean: -0.214) -2.0|### |##### -1.5|######### |############### -1.0|################ |############################# -0.5|########################### |############################ 0.0|############################## |###################### +0.5|################# |############## +1.0|########## |##### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%