weatherless...................68.68140% balance.......................45.12706% offense.......................35.65712% rain..........................19.79564% voltturn......................15.45453% sun...........................11.38406% hyperoffense.................. 8.65158% stall......................... 5.92439% semistall..................... 4.63985% multiweather.................. 2.54970% sand.......................... 2.30093% trickroom..................... 2.04592% sunoffense.................... 2.03704% dragmag....................... 1.92227% rainoffense................... 1.72844% choice........................ 1.08854% tricksun...................... 0.66174% hail.......................... 0.38816% trickrain..................... 0.22871% hailoffense................... 0.06357% rainstall..................... 0.06071% sunstall...................... 0.05854% monotype...................... 0.03171% monofire...................... 0.02540% sandoffense................... 0.02317% hailstall..................... 0.02086% trickhail..................... 0.00533% monoice....................... 0.00389% sandstall..................... 0.00142% monosteel..................... 0.00136% tricksand..................... 0.00109% monodragon.................... 0.00063% monowater..................... 0.00013% mononormal.................... 0.00010% monorock...................... 0.00008% monoflying.................... 0.00004% monodark...................... 0.00002% monobug....................... 0.00002% monoelectric.................. 0.00002% monopoison.................... 0.00001% monograss..................... 0.00001% tailwind...................... 0.00001% monofighting.................. 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.142) -2.0|## |## -1.5|##### |##### -1.0|####### |################ -0.5|################ |##################### 0.0|############################## |############# +0.5|################# |########################## +1.0|############### |##### +1.5|# |### +2.0|# | +2.5| |## more negative = more offensive, more positive = more stall one # = 0.52%