weatherless...................86.81217% balance.......................33.62092% offense.......................31.26354% hyperoffense..................28.74150% hail..........................10.38874% hailoffense................... 9.23137% voltturn...................... 7.24184% semistall..................... 3.66820% stall......................... 2.70585% trickroom..................... 1.74304% sun........................... 1.45458% sand.......................... 0.77819% rain.......................... 0.57605% choice........................ 0.57002% dragmag....................... 0.34217% sunoffense.................... 0.31598% tricksun...................... 0.18323% monotype...................... 0.04698% rainstall..................... 0.01678% monofighting.................. 0.01439% monofire...................... 0.00834% monofairy..................... 0.00820% multiweather.................. 0.00762% rainoffense................... 0.00676% monowater..................... 0.00558% sandstall..................... 0.00548% monoflying.................... 0.00504% monodragon.................... 0.00278% trickhail..................... 0.00126% monoice....................... 0.00080% gravity....................... 0.00077% monodark...................... 0.00071% monosteel..................... 0.00027% mononormal.................... 0.00024% monopsychic................... 0.00021% monobug....................... 0.00019% monoghost..................... 0.00019% monopoison.................... 0.00016% sandoffense................... 0.00001% monoground.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.355) |## -2.0|############# |################# -1.0|############### |####################### 0.0|############################## |######################## +1.0|####### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.74%