sand..........................59.84013% weatherless...................39.23487% balance.......................31.44882% offense.......................29.06758% semistall.....................21.45728% hyperoffense..................12.04531% stall......................... 5.98101% sandstall..................... 4.90977% batonpass..................... 4.41780% sandoffense................... 4.33807% dragmag....................... 3.32456% rain.......................... 0.83342% rainoffense................... 0.42130% sun........................... 0.22137% multiweather.................. 0.12979% voltturn...................... 0.12771% trapper....................... 0.08376% choice........................ 0.06666% monotype...................... 0.06518% sunoffense.................... 0.03584% monograss..................... 0.02870% monowater..................... 0.01245% monoflying.................... 0.01156% monodragon.................... 0.00603% rainstall..................... 0.00286% monopsychic................... 0.00197% monopoison.................... 0.00139% monoghost..................... 0.00102% mononormal.................... 0.00063% monofighting.................. 0.00059% monobug....................... 0.00039% monoelectric.................. 0.00027% monosteel..................... 0.00010% monorock...................... 0.00006% monofire...................... 0.00001% monodark...................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.254) |# -1.5|##### |################# -1.0|###################### |##################### -0.5|########################### |###################### 0.0|######################### |########################## +0.5|#################### |################### +1.0|########################### |######################### +1.5|############################## |######### +2.0|##### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.33%