sand..........................58.49494% weatherless...................37.64496% offense.......................37.34371% hyperoffense..................29.16495% balance.......................17.09563% sandoffense...................15.31270% semistall..................... 8.65388% stall......................... 7.74184% sandstall..................... 6.15097% rain.......................... 3.18877% dragmag....................... 2.65588% choice........................ 1.51385% hail.......................... 0.80055% voltturn...................... 0.37632% rainoffense................... 0.28592% multiweather.................. 0.13941% monotype...................... 0.10136% monofighting.................. 0.09422% hailstall..................... 0.05986% gravity....................... 0.05082% trickroom..................... 0.01291% sun........................... 0.01019% monopsychic................... 0.00658% sunoffense.................... 0.00597% hailoffense................... 0.00154% tricksand..................... 0.00026% monowater..................... 0.00020% monoice....................... 0.00016% monosteel..................... 0.00013% monoflying.................... 0.00005% monodark...................... 0.00002% trickhail..................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.291) -2.0|####### |#### -1.5|###### |################### -1.0|############################## |#################### -0.5|################ |####### 0.0|############ |########### +0.5|##### |##### +1.0|######### |######## +1.5|## |# +2.0|####### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.58%