weatherless...................55.64506% offense.......................37.55822% balance.......................36.31041% sand..........................22.65929% rain..........................16.66809% hyperoffense..................14.87971% semistall..................... 7.59797% sun........................... 4.06820% dragmag....................... 3.98274% voltturn...................... 3.83103% stall......................... 3.65369% monotype...................... 3.30969% choice........................ 2.45502% hail.......................... 1.42515% sandoffense................... 1.21362% sandstall..................... 1.06406% monowater..................... 0.79484% rainstall..................... 0.68159% rainoffense................... 0.47648% multiweather.................. 0.41879% monopsychic................... 0.39528% sunstall...................... 0.38887% monodragon.................... 0.35682% monodark...................... 0.29913% sunoffense.................... 0.29486% trickroom..................... 0.28418% monobug....................... 0.22649% monorock...................... 0.20939% monofire...................... 0.19230% monosteel..................... 0.14529% mononormal.................... 0.12820% monoice....................... 0.12606% monofighting.................. 0.11111% monoelectric.................. 0.10683% hailoffense................... 0.09829% monopoison.................... 0.09401% monoghost..................... 0.08119% monograss..................... 0.06624% monoflying.................... 0.06196% gravity....................... 0.05983% monoground.................... 0.04487% hailstall..................... 0.04273% tricksand..................... 0.02778% allweather.................... 0.01496% tailwind...................... 0.00855% trickrain..................... 0.00641% monofairy..................... 0.00427% trickhail..................... 0.00214% trapper....................... 0.00214% tricksun...................... 0.00214% Stalliness (mean: -0.040) -2.0|## |##### -1.5|####### |################ -1.0|################# |##################### -0.5|####################### |######################### 0.0|############################## |######################### +0.5|####################### |#################### +1.0|################ |###### +1.5|###### |## +2.0|## |# +2.5|# | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.40%