weatherless...................47.58217% balance.......................38.46255% offense.......................33.30962% sand..........................27.21711% rain..........................19.72663% hyperoffense..................15.24151% semistall..................... 8.64798% dragmag....................... 4.70107% stall......................... 4.33833% sun........................... 4.16833% voltturn...................... 3.96348% choice........................ 2.50667% monotype...................... 2.09675% hail.......................... 1.60239% sandstall..................... 1.43332% sandoffense................... 1.10582% rainstall..................... 0.84033% monowater..................... 0.75071% sunstall...................... 0.56014% rainoffense................... 0.46302% trickroom..................... 0.31251% monodragon.................... 0.27997% multiweather.................. 0.25529% sunoffense.................... 0.22718% monopsychic................... 0.19546% monofire...................... 0.17430% monodark...................... 0.12060% hailoffense................... 0.11093% monorock...................... 0.10098% monoice....................... 0.09210% monosteel..................... 0.07911% gravity....................... 0.06570% monofighting.................. 0.05964% hailstall..................... 0.05906% monobug....................... 0.05852% monopoison.................... 0.05786% monoelectric.................. 0.05452% tricksand..................... 0.04203% monograss..................... 0.03816% mononormal.................... 0.03412% monoground.................... 0.01898% monoflying.................... 0.01546% monoghost..................... 0.01421% allweather.................... 0.01269% trickrain..................... 0.00970% tailwind...................... 0.00676% monofairy..................... 0.00484% tricksun...................... 0.00369% trapper....................... 0.00035% trickhail..................... 0.00009% Stalliness (mean: 0.013) -2.0|## |##### -1.5|######## |################## -1.0|################ |#################### -0.5|##################### |###################### 0.0|############################## |########################## +0.5|######################### |###################### +1.0|################## |####### +1.5|####### |### +2.0|### |## +2.5|# | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.39%