sand..........................52.31943% balance.......................42.31261% offense.......................25.33483% weatherless...................23.05764% rain..........................20.34828% semistall.....................14.32287% hyperoffense..................13.16584% stall......................... 4.86386% choice........................ 4.17090% dragmag....................... 4.01399% voltturn...................... 2.94431% sun........................... 2.92469% sandoffense................... 2.21860% sunstall...................... 2.17078% sandstall..................... 1.96010% hail.......................... 1.35320% rainoffense................... 0.47553% rainstall..................... 0.26698% trickroom..................... 0.18544% hailstall..................... 0.12953% sunoffense.................... 0.07608% monotype...................... 0.04591% trickrain..................... 0.01464% monorock...................... 0.01328% monofire...................... 0.01225% monoelectric.................. 0.00922% monoghost..................... 0.00691% tailwind...................... 0.00424% multiweather.................. 0.00241% monopsychic................... 0.00095% monodragon.................... 0.00083% monopoison.................... 0.00074% monowater..................... 0.00063% monosteel..................... 0.00031% monobug....................... 0.00025% monodark...................... 0.00025% allweather.................... 0.00021% monoice....................... 0.00019% monofighting.................. 0.00016% hailoffense................... 0.00008% mononormal.................... 0.00004% tricksand..................... 0.00004% monofairy..................... 0.00001% monograss..................... 0.00001% monoflying.................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.201) -2.0|## |###### -1.5|### |############## -1.0|########## |############# -0.5|############### |############## 0.0|##################### |######################### +0.5|######################### |########################### +1.0|############################## |############ +1.5|######## |### +2.0|### |#### +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.42%