weatherless...................77.46755% offense.......................40.24016% balance.......................36.86190% sand..........................16.06892% hyperoffense..................13.54990% sun........................... 7.01101% semistall..................... 6.38350% voltturn...................... 5.51964% stall......................... 2.96454% multiweather.................. 2.70005% monotype...................... 1.92610% rain.......................... 1.65560% trickroom..................... 0.95141% sandoffense................... 0.90800% dragmag....................... 0.79187% sandstall..................... 0.55918% hail.......................... 0.51126% sunoffense.................... 0.45155% choice........................ 0.44004% monodragon.................... 0.26940% monobug....................... 0.21780% monosteel..................... 0.17471% sunstall...................... 0.15099% monofire...................... 0.14350% monodark...................... 0.14061% mononormal.................... 0.12901% monoghost..................... 0.12873% monowater..................... 0.12438% monoflying.................... 0.11380% monograss..................... 0.10993% tricksand..................... 0.10119% monoground.................... 0.09509% rainoffense................... 0.08007% monofighting.................. 0.07930% monopsychic................... 0.07269% monorock...................... 0.07134% monopoison.................... 0.05399% monoelectric.................. 0.05094% monofairy..................... 0.04070% gravity....................... 0.04054% tailwind...................... 0.03033% monoice....................... 0.01286% trickhail..................... 0.00979% hailoffense................... 0.00553% tricksun...................... 0.00268% hailstall..................... 0.00266% Stalliness (mean: -0.067) -2.0|## |### -1.5|###### |############# -1.0|############ |############### -0.5|###################### |########################## 0.0|############################## |######################### +0.5|################## |################ +1.0|######## |####### +1.5|#### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%