weatherless...................78.37314% balance.......................38.49569% offense.......................35.63852% sand..........................17.73952% hyperoffense..................16.92340% voltturn...................... 6.64506% sun........................... 6.11661% semistall..................... 5.98161% multiweather.................. 3.46183% stall......................... 2.96079% trickroom..................... 1.18644% rain.......................... 1.12863% dragmag....................... 1.05405% sandoffense................... 0.82609% monotype...................... 0.79257% sandstall..................... 0.77030% choice........................ 0.55888% monodragon.................... 0.39666% sunoffense.................... 0.21899% tricksand..................... 0.15414% hail.......................... 0.10831% monodark...................... 0.09787% monofire...................... 0.07411% monobug....................... 0.04258% monosteel..................... 0.04218% mononormal.................... 0.02981% monoflying.................... 0.02539% monopsychic................... 0.02510% monowater..................... 0.02261% monofighting.................. 0.01178% sunstall...................... 0.00878% gravity....................... 0.00823% monograss..................... 0.00763% tailwind...................... 0.00610% monoground.................... 0.00560% monoelectric.................. 0.00448% monopoison.................... 0.00320% monoghost..................... 0.00304% tricksun...................... 0.00246% rainoffense................... 0.00198% monofairy..................... 0.00116% monorock...................... 0.00036% hailoffense................... 0.00032% monoice....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.094) -2.0|### |##### -1.5|######### |################## -1.0|############ |############# -0.5|######################## |############################ 0.0|############################## |############################## +0.5|######################### |################# +1.0|######### |####### +1.5|#### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%