sun...........................49.91484% weatherless...................39.09999% offense.......................35.36805% hyperoffense..................27.20141% balance.......................25.59623% rain..........................15.95429% sunoffense....................10.77436% multiweather.................. 9.66429% batonpass..................... 6.32139% stall......................... 6.07085% semistall..................... 5.76345% sand.......................... 4.60971% rainoffense................... 1.68899% monotype...................... 1.49246% sunstall...................... 1.00863% sandstall..................... 0.74864% monoflying.................... 0.61706% dragmag....................... 0.36860% mononormal.................... 0.32661% hail.......................... 0.24375% rainstall..................... 0.19198% sandoffense................... 0.16196% choice........................ 0.16121% monobug....................... 0.12265% monosteel..................... 0.11603% gravity....................... 0.10421% monoground.................... 0.10413% voltturn...................... 0.09273% monofairy..................... 0.07980% trickroom..................... 0.07665% monowater..................... 0.07307% monopsychic................... 0.03088% monodragon.................... 0.03008% monodark...................... 0.02118% monopoison.................... 0.02041% monoelectric.................. 0.01960% monograss..................... 0.01426% monofire...................... 0.01357% monoghost..................... 0.01340% tailwind...................... 0.01319% monofighting.................. 0.01209% hailoffense................... 0.01053% trapper....................... 0.00962% tricksun...................... 0.00667% monoice....................... 0.00405% monorock...................... 0.00388% tricksand..................... 0.00255% trickhail..................... 0.00255% swagplay...................... 0.00123% allweather.................... 0.00003% trickrain..................... 0.00003% hailstall..................... 0.00000% Stalliness (mean: -0.204) |# -2.0|#### |######################## -1.0|#################### |########################### 0.0|############################## |##################### +1.0|############# |##### +2.0|### |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.65%