weatherless...................65.26168% offense.......................47.00147% balance.......................37.95760% sun...........................14.95815% rain.......................... 9.94297% hyperoffense.................. 9.63024% sand.......................... 8.38622% monotype...................... 7.17209% trickroom..................... 6.37417% hail.......................... 5.09566% semistall..................... 3.77116% multiweather.................. 3.29976% tailwind...................... 2.33858% voltturn...................... 1.78210% stall......................... 1.63953% tricksun...................... 1.60964% sunoffense.................... 1.38429% monowater..................... 1.12905% monofire...................... 0.98418% monoelectric.................. 0.63236% trickrain..................... 0.49209% monodark...................... 0.47369% monopoison.................... 0.47139% monograss..................... 0.45990% choice........................ 0.42311% tricksand..................... 0.42081% monoflying.................... 0.41391% batonpass..................... 0.40471% mononormal.................... 0.36332% trickhail..................... 0.34952% monobug....................... 0.32653% monoghost..................... 0.30583% monofairy..................... 0.30583% monorock...................... 0.29203% monopsychic................... 0.28744% monoice....................... 0.28514% rainoffense................... 0.28054% sandoffense................... 0.22305% hailoffense................... 0.20465% dragmag....................... 0.18396% rainstall..................... 0.17936% monodragon.................... 0.17936% monofighting.................. 0.16786% monosteel..................... 0.15866% monoground.................... 0.12877% sandstall..................... 0.09428% sunstall...................... 0.05979% gravity....................... 0.03679% hailstall..................... 0.03679% allweather.................... 0.02989% Stalliness (mean: -0.100) |# -1.5|### |###### -1.0|################ |#################### -0.5|######################### |############################## 0.0|######################### |########################### +0.5|##################### |########### +1.0|###### |### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.50%