weatherless...................62.40609% offense.......................45.67426% balance.......................39.39453% sun...........................16.08609% rain..........................10.42045% hyperoffense.................. 9.79733% sand.......................... 9.41183% trickroom..................... 7.42825% monotype...................... 7.28759% hail.......................... 5.44306% semistall..................... 3.65699% multiweather.................. 3.55376% tailwind...................... 3.12256% voltturn...................... 2.12952% tricksun...................... 1.69302% sunoffense.................... 1.65172% stall......................... 1.47688% monofire...................... 1.19404% monowater..................... 1.03830% monoelectric.................. 0.70449% monodark...................... 0.60278% monoflying.................... 0.50658% tricksand..................... 0.44732% choice........................ 0.43255% batonpass..................... 0.43095% trickhail..................... 0.42906% trickrain..................... 0.41881% monofairy..................... 0.40809% monorock...................... 0.34653% monopoison.................... 0.34358% mononormal.................... 0.33606% monograss..................... 0.27584% monobug....................... 0.25099% monodragon.................... 0.25021% monopsychic................... 0.24648% sandoffense................... 0.24254% monoice....................... 0.23519% hailoffense................... 0.22251% dragmag....................... 0.20727% rainoffense................... 0.20071% rainstall..................... 0.18698% monofighting.................. 0.18098% monoghost..................... 0.17322% monosteel..................... 0.13381% monoground.................... 0.13317% sandstall..................... 0.11122% hailstall..................... 0.03471% gravity....................... 0.02954% allweather.................... 0.02859% sunstall...................... 0.01692% Stalliness (mean: -0.095) |# -1.5|#### |###### -1.0|################# |################### -0.5|####################### |############################## 0.0|######################### |############################# +0.5|###################### |############ +1.0|###### |### +1.5|## |## +2.0| |# more negative = more offensive, more positive = more stall one # = 0.50%