sun...........................72.27770% offense.......................37.45713% balance.......................29.31383% rain..........................27.36581% multiweather..................22.45105% weatherless...................20.83028% hyperoffense..................18.42749% sunoffense.................... 9.50122% semistall..................... 7.54973% stall......................... 7.25181% rainoffense................... 2.35531% sand.......................... 1.96097% sunstall...................... 1.75650% sandstall..................... 0.31599% gravity....................... 0.31268% rainstall..................... 0.23941% dragmag....................... 0.22696% voltturn...................... 0.18413% trickroom..................... 0.17670% monotype...................... 0.15356% tricksun...................... 0.15126% trickrain..................... 0.10325% choice........................ 0.09148% monowater..................... 0.05424% hail.......................... 0.03007% monopoison.................... 0.02994% monoghost..................... 0.01913% trapper....................... 0.01658% sandoffense................... 0.00906% monosteel..................... 0.00819% monoelectric.................. 0.00670% monoflying.................... 0.00645% monodragon.................... 0.00619% monopsychic................... 0.00538% monorock...................... 0.00428% monofighting.................. 0.00343% monoground.................... 0.00294% monograss..................... 0.00270% mononormal.................... 0.00218% tailwind...................... 0.00135% monofire...................... 0.00101% monofairy..................... 0.00077% hailoffense................... 0.00037% monoice....................... 0.00017% monobug....................... 0.00013% tricksand..................... 0.00008% allweather.................... 0.00002% monodark...................... 0.00001% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.017) | -2.0| |##### -1.5|######### |############## -1.0|############################## |################## -0.5|#################### |########################### 0.0|############ |############################## +0.5|################### |######### +1.0|########## |###### +1.5|###### |# +2.0|## |# +2.5|## |# +3.0|## |###### more negative = more offensive, more positive = more stall one # = 0.43%