weatherless...................97.96856% offense.......................49.25858% hyperoffense..................31.07973% balance.......................16.08971% semistall..................... 2.31082% monotype...................... 1.31843% stall......................... 1.26116% sand.......................... 1.18780% hail.......................... 0.69330% monofighting.................. 0.29995% monowater..................... 0.22220% monosteel..................... 0.14605% monodragon.................... 0.12849% monoflying.................... 0.11814% sandoffense................... 0.11497% monofairy..................... 0.10419% monoground.................... 0.09827% mononormal.................... 0.09217% sun........................... 0.08912% monorock...................... 0.08826% monodark...................... 0.08283% rain.......................... 0.06908% monoice....................... 0.06280% monograss..................... 0.06253% monofire...................... 0.06165% monopsychic................... 0.05737% hailoffense................... 0.05657% monoelectric.................. 0.05082% monobug....................... 0.03631% monopoison.................... 0.03272% monoghost..................... 0.03150% rainoffense................... 0.02725% multiweather.................. 0.00735% sandstall..................... 0.00589% dragmag....................... 0.00364% sunoffense.................... 0.00345% voltturn...................... 0.00122% rainstall..................... 0.00095% hailstall..................... 0.00007% swagplay...................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.580) | -2.0|## |############### -1.0|############################## |############################# 0.0|################# |####### +1.0|### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.94%