weatherless...................83.50282% offense.......................55.34840% balance.......................29.54802% hyperoffense.................. 8.94539% sand.......................... 6.32768% sun........................... 4.87759% semistall..................... 4.55744% monotype...................... 4.38795% hail.......................... 3.42750% rain.......................... 3.16384% trickroom..................... 1.65725% stall......................... 1.60075% multiweather.................. 1.29944% tailwind...................... 1.14878% monoice....................... 0.79096% monowater..................... 0.54614% sunoffense.................... 0.50847% monopsychic................... 0.48964% monoelectric.................. 0.35782% monofairy..................... 0.32015% choice........................ 0.32015% sandoffense................... 0.30132% monosteel..................... 0.24482% mononormal.................... 0.24482% monodark...................... 0.22599% monofighting.................. 0.22599% monograss..................... 0.18832% rainoffense................... 0.15066% monodragon.................... 0.15066% monoflying.................... 0.15066% monoghost..................... 0.13183% hailoffense................... 0.13183% monobug....................... 0.11299% monorock...................... 0.11299% sandstall..................... 0.09416% hailstall..................... 0.09416% monofire...................... 0.09416% tricksun...................... 0.07533% gravity....................... 0.05650% monoground.................... 0.05650% sunstall...................... 0.03766% monopoison.................... 0.03766% rainstall..................... 0.03766% batonpass..................... 0.01883% Stalliness (mean: -0.143) -2.0| |# -1.5|## |####### -1.0|########### |#################### -0.5|############################## |########################## 0.0|####################### |################# +0.5|############ |########## +1.0|###### |### +1.5|## |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.57%