weatherless...................85.44781% offense.......................63.93613% balance.......................24.94026% hyperoffense.................. 8.12745% sun........................... 7.07703% sand.......................... 4.90568% tailwind...................... 2.90202% semistall..................... 2.72719% sunoffense.................... 1.94520% hail.......................... 1.69546% rain.......................... 1.66088% trickroom..................... 0.99887% multiweather.................. 0.78686% monotype...................... 0.63665% sandoffense................... 0.46050% rainoffense................... 0.28790% stall......................... 0.26897% choice........................ 0.25726% monoelectric.................. 0.17280% monoice....................... 0.14899% monofairy..................... 0.10738% sunstall...................... 0.09844% monograss..................... 0.06861% monowater..................... 0.06504% monopsychic................... 0.06200% gravity....................... 0.04630% hailoffense................... 0.04529% mononormal.................... 0.00539% monodark...................... 0.00480% monosteel..................... 0.00163% monorock...................... 0.00002% monofire...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.262) -2.0| | -1.5|# |##### -1.0|######### |#################### -0.5|############################## |################ 0.0|############### |############ +0.5|####### |##### +1.0|#### |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%