weatherless...................91.55030% offense.......................77.01072% balance.......................18.10819% sand.......................... 6.55901% hyperoffense.................. 4.42987% sun........................... 1.34265% tailwind...................... 0.63842% rain.......................... 0.43118% sandoffense................... 0.39860% semistall..................... 0.38647% trickroom..................... 0.38491% monotype...................... 0.30446% hail.......................... 0.23894% monofairy..................... 0.22619% rainoffense................... 0.13570% multiweather.................. 0.12209% stall......................... 0.06477% choice........................ 0.05186% monoice....................... 0.03786% sunoffense.................... 0.03495% monowater..................... 0.01732% monograss..................... 0.01523% gravity....................... 0.01133% monopsychic................... 0.00640% hailoffense................... 0.00333% sunstall...................... 0.00142% monoelectric.................. 0.00088% mononormal.................... 0.00051% monosteel..................... 0.00005% monodark...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.345) -2.0| | -1.5| |# -1.0|#### |######################## -0.5|############################## |################## 0.0|########## |#### +0.5|####### |## +1.0|## | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.98%