weatherless...................68.43447% offense.......................37.01940% balance.......................26.53406% hyperoffense..................23.26316% sun...........................17.81756% rain..........................16.74035% voltturn...................... 9.00515% semistall..................... 8.97105% multiweather.................. 6.22065% stall......................... 4.21233% monotype...................... 2.38574% sunoffense.................... 2.19450% sand.......................... 1.85674% hail.......................... 1.40097% rainoffense................... 1.22917% trickroom..................... 1.09832% choice........................ 0.82920% dragmag....................... 0.76915% tricksand..................... 0.64035% monoflying.................... 0.53630% sunstall...................... 0.46355% monodragon.................... 0.43486% mononormal.................... 0.32766% monoelectric.................. 0.28457% monodark...................... 0.23831% monofire...................... 0.16283% monobug....................... 0.15761% monopsychic................... 0.08532% monowater..................... 0.06845% monofighting.................. 0.05865% monoghost..................... 0.04756% tricksun...................... 0.03939% trickrain..................... 0.03939% monoice....................... 0.03272% hailstall..................... 0.02664% rainstall..................... 0.02487% sandoffense................... 0.02487% monoground.................... 0.01701% monosteel..................... 0.01472% monofairy..................... 0.01472% hailoffense................... 0.01472% monograss..................... 0.00407% Stalliness (mean: -0.198) -2.0|####### |######## -1.5|################### |############### -1.0|############ |################## -0.5|#################### |############################## 0.0|######################### |################# +0.5|################# |########### +1.0|############ |######### +1.5|### |### +2.0|# |# +2.5| |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.43%