weatherless...................77.69659% offense.......................47.23595% balance.......................29.83452% hyperoffense..................17.73282% rain.......................... 7.78868% sand.......................... 7.45119% sun........................... 5.06940% trickroom..................... 3.71850% voltturn...................... 3.57762% semistall..................... 3.21694% hail.......................... 2.27826% stall......................... 1.97977% monotype...................... 0.99170% rainoffense................... 0.63164% sunoffense.................... 0.60981% sandoffense................... 0.60053% hailoffense................... 0.59421% choice........................ 0.58789% tricksun...................... 0.52019% dragmag....................... 0.47064% sandstall..................... 0.39730% monoelectric.................. 0.30403% trickrain..................... 0.27455% multiweather.................. 0.24945% tricksand..................... 0.22072% monowater..................... 0.16962% monobug....................... 0.12177% monoice....................... 0.09398% monoflying.................... 0.08329% monoghost..................... 0.05937% gravity....................... 0.05908% mononormal.................... 0.05214% monopsychic................... 0.04523% monofairy..................... 0.03280% monosteel..................... 0.01841% monodragon.................... 0.01610% monorock...................... 0.01391% monopoison.................... 0.01324% allweather.................... 0.01155% rainstall..................... 0.01076% monograss..................... 0.01067% monoground.................... 0.01042% tailwind...................... 0.01003% monofire...................... 0.00917% monofighting.................. 0.00867% trapper....................... 0.00653% monodark...................... 0.00264% hailstall..................... 0.00242% Stalliness (mean: -0.259) |# -2.0|## |#### -1.5|####### |################ -1.0|################# |####################### -0.5|############################## |############################ 0.0|########################### |###################### +0.5|################## |########## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%