weatherless...................77.29299% offense.......................44.76050% balance.......................28.31296% hyperoffense..................18.06941% sand.......................... 8.76594% rain.......................... 8.37959% stall......................... 5.21858% trickroom..................... 4.81962% voltturn...................... 4.72189% sun........................... 4.38911% semistall..................... 3.63855% sandstall..................... 1.55656% hail.......................... 1.42345% sandoffense................... 0.92825% tricksun...................... 0.76555% monotype...................... 0.70861% choice........................ 0.68379% rainoffense................... 0.59928% hailoffense................... 0.57851% trickrain..................... 0.56003% monoelectric.................. 0.40835% dragmag....................... 0.40736% sunoffense.................... 0.30218% tricksand..................... 0.24206% multiweather.................. 0.21570% monowater..................... 0.13341% monoghost..................... 0.05184% gravity....................... 0.03030% monobug....................... 0.02935% monoflying.................... 0.02916% monoice....................... 0.02742% monofairy..................... 0.01690% allweather.................... 0.01179% monopsychic................... 0.00908% mononormal.................... 0.00623% rainstall..................... 0.00518% monorock...................... 0.00295% monopoison.................... 0.00170% hailstall..................... 0.00108% monoground.................... 0.00086% tailwind...................... 0.00004% monodark...................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.174) |# -2.0|## |###### -1.5|####### |################### -1.0|################# |############################ -0.5|############################## |############################# 0.0|########################## |############################ +0.5|################# |########### +1.0|###### |#### +1.5|### |# +2.0|## |### +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.40%