weatherless...................67.01535% offense.......................47.14199% hyperoffense..................25.71300% balance.......................19.99377% rain..........................19.99083% sun...........................11.11989% monotype...................... 4.60702% rainoffense................... 4.56250% batonpass..................... 4.12397% semistall..................... 3.87182% sand.......................... 3.74489% multiweather.................. 3.69201% stall......................... 3.27942% choice........................ 1.96180% hail.......................... 1.86392% sunoffense.................... 1.50163% voltturn...................... 1.34290% mononormal.................... 0.69824% trickroom..................... 0.67513% monosteel..................... 0.62184% monoghost..................... 0.53990% monowater..................... 0.48710% monoice....................... 0.45574% monofairy..................... 0.38109% monoflying.................... 0.37611% monodragon.................... 0.34233% sandoffense................... 0.30503% hailoffense................... 0.29641% sandstall..................... 0.26215% monograss..................... 0.26050% rainstall..................... 0.23850% monobug....................... 0.21637% monofire...................... 0.19112% monoelectric.................. 0.17896% monopsychic................... 0.17243% monofighting.................. 0.16657% monopoison.................... 0.15377% trickrain..................... 0.13551% monoground.................... 0.13299% tailwind...................... 0.12813% monorock...................... 0.11217% monodark...................... 0.10640% sunstall...................... 0.10462% dragmag....................... 0.09455% trapper....................... 0.04995% tricksand..................... 0.02930% swagplay...................... 0.01314% gravity....................... 0.00971% trickhail..................... 0.00288% allweather.................... 0.00269% hailstall..................... 0.00106% tricksun...................... 0.00001% Stalliness (mean: -0.393) -2.0|### |############# -1.0|############################## |############################## 0.0|################## |############ +1.0|####### |### +2.0|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.84%