weatherless...................84.14863% balance.......................44.54246% offense.......................33.81580% semistall.....................11.25453% rain.......................... 8.35225% voltturn...................... 6.46608% stall......................... 5.34160% sun........................... 5.05391% hyperoffense.................. 5.04561% batonpass..................... 2.76742% hail.......................... 2.69614% monotype...................... 2.58676% multiweather.................. 1.55473% sand.......................... 1.35031% choice........................ 0.81836% dragmag....................... 0.54872% monopsychic................... 0.46528% trickroom..................... 0.37636% monoghost..................... 0.36026% rainoffense................... 0.34110% monodragon.................... 0.33548% mononormal.................... 0.30527% monobug....................... 0.28090% monoelectric.................. 0.26888% monosteel..................... 0.21426% monorock...................... 0.18898% hailoffense................... 0.15994% monowater..................... 0.14452% tailwind...................... 0.14412% sunoffense.................... 0.13031% sunstall...................... 0.12684% monograss..................... 0.11887% monoground.................... 0.11745% rainstall..................... 0.11356% monofighting.................. 0.11023% hailstall..................... 0.10688% monoflying.................... 0.10674% monodark...................... 0.10612% monopoison.................... 0.10345% sandstall..................... 0.09889% monoice....................... 0.09604% monofire...................... 0.08835% monofairy..................... 0.08736% trapper....................... 0.08226% sandoffense................... 0.05075% trickrain..................... 0.04497% tricksun...................... 0.02226% gravity....................... 0.02113% fear.......................... 0.00188% sandfear...................... 0.00188% allweather.................... 0.00142% trickhail..................... 0.00092% Stalliness (mean: 0.250) | -2.0|# |## -1.0|######## |###################### 0.0|############################## |########################## +1.0|################### |######## +2.0|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%