weatherless...................84.68870% balance.......................46.18833% offense.......................26.74061% semistall.....................15.33488% voltturn......................10.65588% rain.......................... 9.36227% stall......................... 8.60473% sun........................... 5.00873% hyperoffense.................. 3.13145% batonpass..................... 2.78644% multiweather.................. 1.87363% hail.......................... 1.79530% sand.......................... 1.07645% choice........................ 0.88983% rainoffense................... 0.68386% trickroom..................... 0.53918% monotype...................... 0.42741% dragmag....................... 0.29122% sunstall...................... 0.26104% rainstall..................... 0.18364% tailwind...................... 0.17544% hailstall..................... 0.15374% sunoffense.................... 0.13958% hailoffense................... 0.11491% trickrain..................... 0.10730% monoelectric.................. 0.07285% monofire...................... 0.05918% monopsychic................... 0.05439% mononormal.................... 0.05133% monoghost..................... 0.05085% sandstall..................... 0.04628% monodragon.................... 0.04612% monoice....................... 0.02796% monowater..................... 0.02776% monofighting.................. 0.02346% tricksun...................... 0.01892% monorock...................... 0.01427% trapper....................... 0.01364% monobug....................... 0.01291% sandoffense................... 0.00990% monodark...................... 0.00644% monosteel..................... 0.00538% monoflying.................... 0.00455% monoground.................... 0.00424% monograss..................... 0.00233% gravity....................... 0.00192% monopoison.................... 0.00174% monofairy..................... 0.00097% trickhail..................... 0.00003% allweather.................... 0.00003% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.448) | -2.0|# |# -1.0|###### |################### 0.0|######################### |############################## +1.0|####################### |############# +2.0|###### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%